﻿#pragma once

#include "CoreMinimal.h"
#include "RenderTexture.generated.h"

/**
 * 渲染贴图的基类
 */
UCLASS(Blueprintable, BlueprintType)
class SOFTRENDERER_API URenderTexture : public UObject
{
	GENERATED_UCLASS_BODY()

public:
	virtual FLinearColor Sample(float U, float V)
	{
		return FLinearColor::White;
	};
	
};
